/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "gamePCH.h"
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"

#define REACTOR_VISIBLE_RANGE (26.46f)

int ReactorAI::Permissible(const Creature *creature) {
	if (creature->isCivilian() || creature->IsNeutralToAll())
		return PERMIT_BASE_REACTIVE;

	return PERMIT_BASE_NO;
}

void ReactorAI::MoveInLineOfSight(Unit *) {
}

void ReactorAI::UpdateAI(const uint32 /*time_diff*/) {
	// update i_victimGuid if me->getVictim() !=0 and changed
	if (!UpdateVictim())
		return;

	if (me->isAttackReady()) {
		if (me->IsWithinMeleeRange(me->getVictim())) {
			me->AttackerStateUpdate(me->getVictim());
			me->resetAttackTimer();
		}
	}
}
